Return to Karazhan!!!
So... Not much of a guides out there, so i ll upload an all around video and then we work it out while clearing it! Enjoy and feel free to do some research your self especially for opera event since there are 3 different fights there!
Feel free to comment based on your experience for other members, if u already have progressed on Karazhan.
Ok I'll do these bit by bit as I should be drinking not writing :D
So the Opera has three possible fights and it's random each week. I'll find out which is running closer to the run.
Opera
Beautiful beast
4 bosses that all heal up after each one goes down.
Kill order = Babblet > Luminore > Mrs. Cauldrons.
You can't kill Caggleston until all the others are dead. DPS kill Babblet, tank picks up Luminore (Can't tank the others) and keeps away from Mrs Cauldrons.
Interrupt heat wave from Luminore and stay out of shit on the floor
Burn all down until Caggleston can be dieded.
AOE Forks and kill Caggleston.
Westfall Story
Phase one: Avoid Flame gale and Burning leg sweep and nuke ruffians.
Phase 2: Spread and avoid Bubble Blast.
Phase 3: Mixture of both of the above. Nuke with CDs etc.
Wikket
DPS burn adds ASAP
Defy gravity shoule be avoided but you need to jump into it when Galindre casts Magic Magnificent.
Tank gets debuff that splashes so try to avoid.
None of them are hard so just be awake :D
Moroes
4 adds need to be killed before Moroes.
2 will be CCed with traps picked up before the fight. The other two will be burned down asap avoiding bad stuff. Common sense.
As soon as the first two are killed we pull the second two and burn those.
All the while this is happening the tank will be tanking Moroes but occasionally he vanishes and garrotes a random player. Healers need to keep an eye on this and look after the garroted player.
Coat check needs to be dispelled asap.
Once all adds are gone then just burn Moroes. Simple.
Attumen
Stolen tic tacs:
- Focus on Midnight at the start of the fight.
- Casters should be weary of Mighty Stomp, which interrupts for four seconds if they don't stop casting before it goes off.
- During phase one your group will be afflicted with Intangible Presence every 30 seconds. Although everyone is affected, only one player actually has the effects of the debuff. Dispelling the incorrect player will cause significant damage. The player with the real debuff will have a ghost-like appearance in-game, and once dispelled will remove the debuf from the rest of the group members.
- Once Midnight is at 50% health Attumen will be targetable.
- Avoid being in front of Attumen or Midnight unless you are a tank.
- Later in this phase Attumen will use Shared Suffering, and your group will need to stack on the tank. It is worth deciding before battle on where to meet up when this ability is cast.
- All players should avoid Spectral Charge when it is cast by Midnight.
- After this, continue dealing damage until Attumen reaches 0%.
- When only Midnight is left he will continue to spam Mighty Stomp, which will pressure your casters. Your melee should focus on dealing as much damage as possible to end the fight.
Rest tomorrow :P